An In Depth Look at the Saw Traps
“So are you going to watch yourself die here today, Adam, or are you going to do something about it?”
Jigsaw (Saw 1)
Continued from Make Your Choice pt. 8
16. Adam and Dr.Gordon in the Bathroom (Saw)
This trap was kind of boring, but it was also good in the sense it was survivable. It was a good mix of clever and horrific and while the first movie wasn’t great, this trap is underrated.
17. Blind v.s. Mute (Saw 4)
This trap was an interesting one since I’m not sure exactly how both of the people in it would have survived. One man was rendered blind by Jigsaw and the other mute, so they had no way to communicate. In theory they could have both survived, but things turned violent fast and only the mute man escaped.
18. Bedroom Trap (Saw 4)
This was a cool trap because the guy who was in it 300% deserved to be there. The trap was survivable and it represented the things Jigsaw stood for, but it wasn’t cool enough to get it higher on the list.
19. Laser Collars (Jigsaw)
This was a cool trap, but it was slightly rigged, which is why it is lower on the list. This is where the twist of Jigsaw was revealed and it was done in a cool way. That being said, a detective was killed but he did not have the chance to escape, so the trap must be placed below top ten.
20. Flammable Jelly (Saw)
In this trap a man was covered in flammable jelly, injected with a slow acting poison, and placed in a room with a safe that was covered in numbers. He had one candle and had to find the code for the safe from the walls. This did not end well. The trap gained a score of “meh”.
21. Steam Maze (Saw 6)
This was a descent trap, a lady had to make her way through a maze of steam and pipes that would burn her before the time ran out. Unfortunately she didn’t make it, and she would have had to cut open the insurance dude to get the key she needed out, so honestly the odds were against her.
22. Glass Coffin (Saw 5)
This trap is one where Agent Strahm could have survived if only he had listened to Jigsaw. In his defense though, I would not have gotten into the glass coffin either so honestly his death was not surprising. The trap also earned a score of “meh”.
23. Knife Face (Saw 4)
To escape this trap, all Cecil had to do was press his face into many razor sharp knives (easy peasy right?). Honestly this trap was an average Jigsaw trap, it wasn’t especially interesting or clever and nothing about it stood out as particularly good or bad.
24. Leg Wires (Jigsaw)
In this trap a man does not follow the rules and as a result, he is caught in a security trap made by Jigsaw. While trying to get out through a door labeled “Not An Exit” the man falls through some floorboards where his right foot hits a pressure plate, causing razor wire to tighten around his leg. He then has to pull a lever that will cut his leg off in order to release himself. This was another average trap, though it did show how you should not mess with Jigsaw’s rules.
25. Bobby’s Trial (Saw The Final Chapter)
This was the Game seen in Saw 7 and since I am lazy, I did not want to talk about all of the traps individually, especially because they were all so average (Except brazen bull, which we will discuss much later) I would have said the same thing for each. Honestly most of the trial was fine, nothing crazy happened, nothing terrible, it was your average Game and it was kind of boring. Most of the people in traps deserved to be there, they were stupid, Bobby was stupid, enough said.
26. Antidote Safe Room (Saw 2)
This trap was placed as average because I’m pretty sure it was slightly rigged. I think it was put there so Amanda could get the kid in the Game an antidote so he didn’t die. I don’t think any of the other victims in that Game were supposed to get it, which in my opinion, lowers the credibility of the trap.
27. Eric Matthews Test (Saw 2)
We are going to be seeing a lot from Saw 2 right now, because they were all “meh” traps. This test is one I am undecided on. I’m not entirely sure why Jigsaw decided to test Eric Matthews the way he did. He told Matthews he would find his son alive if he talked to him for two hours, and of course the son was fine, like Jigsaw would not hurt an innocent person duh, but I don’t know , it just seemed kind of pointless to me.
28. Shotgun Collar (Saw 3)
I gave this trap a score of “meh”. That seems to be a funky fresh pattern now doesn’t it? But really, mini shotguns on a giant necklace? Come on. That’s neither creative nor cool and is it even possible? Besides poor Lynn gets killed by Amanda anyway, she completed her test, she didn’t deserve to die.
29. Nerve Gas House (Saw 2)
So this was an interesting concept, tell people they can escape a house in three hours if the freakin nerve gas doesn’t kill them first, haha so cool! Yeah then it got kinda ruined when Jigsaw was like “lol no we’re also going to put Amanda and a child in here” it just felt kind of excessive to me. Also, the nerve gas was just to motivate the people in the Game to get into the other traps. It was really a background issue.
I’m sure everyone is aware that we aren’t done here. This will be continued in part 10.
“Listen carefully, if you will. There are rules.”
Jigsaw (Saw 1)
Can you hear me crying? I’m crying.
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